


There’s a lot of potential here, but at the moment it needs a bit more variety and personality. The loot game is decent, though, and there’s scope for interesting build diversity down the line. Even with other people, lack of voice chat and little potential for emergent moments leaves me a little cold. At present, there’s not enough personality for that. Playing alone is definitely viable, but I feel Flying Wild Hog really want to generate stories of mayhem. As my Epic friends list is about as busy as an igloo sale in Dubai, I’m mostly left ploughing through it alone. I’ve tried multiple times to matchmake and had very little luck. Sadly there’s no communication option right now, though. Guns feel effective and destructive, melee attacks have an impact, and the synergy between your Punks’ special abilities promotes teamwork. Thankfully, the minute-to-minute gameplay is pretty damn fun. This is early access and more will come, but there’s not much here to carry you at present. You’ll be restarting generators, destroying generators, killing bosses. These missions are fairly simple but a little repetitive. Space Punks: Sci-fi shenanigansĪn isometric blaster, Space Punks has you completing short missions while scavenging gear. There’s also a sixth slot that I’m yet to unlock. While cosmetic skins must be earned or bought, loot comes in the form of a ranged weapon, melee weapon, health module, shield and gear item. There’s no ease-of-access menu here, either, you’ll have to schlep around the place to access even your own inventory to switch out gear. Oh, and of course access the Premium Store, which is currently fairly barren. There’s a space station hub where you can pick jobs, access your inventory, level up. In Space Punks you’re just going into hostile territory for no real reason. The difference is the PvP element and steadily worsening storm gives a sense of urgency and context. If you’ve played The Cycle, you’ll have experienced a free-to-play adventure with a similar premise. Just a lot of scavenging missions to a hostile planet that are nothing a small army couldn’t sort instead. There’s no over-arching plot to follow, no big bad antagonist to worry about. Beyond that and a unique skill tree, there’s nothing else. They have names, and an assortment of one-liners they regurgitate over and over in-mission. There’s Handsome Space Dude, Beautiful Space Badass, Space Pig Guy, and a grown-up version of Men in Black’s coffee aliens. There’s almost no character to any of it, even the actual characters. While all these words were probably plastered all over Space Punks’ design document, it tends to miss the mark on all but the violence.
SPACE PUNKS PS4 RELEASE DATE SERIES
Space Punks: Loot, shoot, put in the bootīorderlands is a series set across hostile alien worlds, peopled by characters you shouldn’t like, but do. But while it’s bright and colourful and has a general air of forced zaniness, it lacks one crucial component: charm. As you head down to an alien planet with your mercenary of choice to shoot robots and monsters and loot chests, the cel-shaded aesthetic does its best to invoke Gearbox’s magnum opus. In fact, it’s pretty good fun in short blasts. Not yet, anyway.įirst of all, I should say that Space Punks isn’t a bad game. That’s how Space Punks is being sold and, while I get it, well, it’s not quite that. We're expecting a lot of news, including more details on BioWare's Dragon Age 4.If playing Space Punks in early access has taught me anything, it’s that marketers get a lot of mileage out of the words “Borderlands meets…”. GameSpot is bringing you all the news from The Game Awards as it happens. Condrey is now working with 2K on a new multiplayer game. They were both promoted to higher-level positions within Activision before they both left the company to start new projects. The Dead Space series has been dormant since the release of Dead Space 3 in 2013, and EA shuttered its developer, Visceral Games, in 2017.Īfter leaving EA, Schofield founded the Call of Duty developer Sledgehammer Games with Michael Condrey. From the trailer, which you can watch above, and the description of The Callisto Protocol, it sure sounds like Striking Distance is working on something of a spiritual successor to the horror franchise. In addition to Schofield, another key developer at Striking Distance is Steve Papoutsis, an Electronic Arts veteran who worked with Schofield on Dead Space. Now Playing: The Callisto Protocol Reveal Trailer | Game Awards 2020 By clicking 'enter', you agree to GameSpot's
